Loudness wars on Ninjam?
I know due to recent events and musical styles we are trained to think 0db fs right before clipping is good. I know there are a lot of talented engineers on here, with talented musical abilities.
All i just ask is to keep in mind your dynamic content.
Yes i could limit the bejeezus out of my guitars or vocals, but, i feel my it changes the way i ment it to be played.
Im trying to compete with some of you talented guys who can get the loudest signal. I track around -16 db fs .
A big part of it is our terrible Level Meters in the digital world. .....
I Found this artical "http://www.gearslutz.com/board/so-much-gear-so-little-time/463010-reason-most-itb-mixes-don-t-sound-good-analog-mixes-restored-140.html"
"The Reason Most ITB mixes don’t Sound as good as Analog mixes. This is a repost from another thread. Hope you find it usefull.
Ok, I'm going to try and give you An ITB education, as my over 24 years has taught me. Here is what I try and teach to students. I'll try and keep the math to a minimum.
First, I own a high end analog setup's Via an SSL 4K with 1/2' 2 Track YADA YADA, ICON with Killer OB FX And classic Compressors, YADA YADA/ Hybrid Setup Via AWS 900w/ 24 Channels Of Xlogic Killer OTB FX and Comps YADA YADA. Point is not to impress, or brag in any way, but to let you know everyday I work on a verity of systems. This has led me to The Following conclusion.
To learn to mix ITB coming from an analog world you must revisit what Voltage reference Analog consoles work at, and make appropriate adjustments to translate this to work ITB.
The first thing we must ask is simply what is 0VU. What does it mean to us. Lets use an SSL G+ as our point of reference mainly because I work on those every day. If we put a signal into the line input of the SSL so the channel meter reads 0vu, that also, is referenced as +4 or 1.23 volts. A kick ass SSL will go out to about +24DB, so we have approximately 20 DB of headroom above the 0 VU point on the meter before the signal goes to crap.
Now let take a common situation. A Client hands you a Protools session and you spread it out over the SSL console. Like most people today every track is recorded as hot as hell. Most pro Eng's will use proper gain staging and get the now slammed meters reading around 0VU or 1.23 volts. By lowering the line trim we now have a good level into the desk so we can Compress/Gate/EQ the Signal without it overloading the processing. Sounds simple right? Remember that all outboard equipment was designed to work around the 0VU/+4/ 1.23 Volt reference. So by putting the incoming signal at around this reference, your rack equipment will work better as well.
Why use a +4 reference? Well remember that the 1.23 volt reference came from the tube days where 1.23 volts was enough voltage over the plate noise that you still had a good signal to noise ratio, but still left room above 1.23 volts to allow for normal audio operations.
Now to ITB. Lets pretend we have the same setup as we did on the SSL. Client hands you a session that’s recorded hot as hell. Now most folks mixing ITB don't understand reference levels when relating it to Digital. To have the same amount of "headroom" as we do on the SSL we must create a reference of 0VU or 1.23 volts at -20 from 0DBFS or the top of the Digital scale.
So if you simply place the good old trim plugin as the very first plugin, you now have the ability to adjust your tracks to our Mixing (+4/1.23 volt) reference IE -20. Just like you did on the SSL. You have have the same amount of headroom. Now with your tracks properly gain staged, you can add EQ/dynamic plugins and not run out of headroom. You can also insert hardware and they will operate much better as they are operating at the level they were designed to operate at.
Plugins use the same reference at real equipment. Never try and drive them to the top of the Digital scale. Don't try and make your mix look like a master. You don't do that on an analog console, so why do we do it ITB?
The answer is simple. DAW meters suck Butt. There should be a meter mode in all DAW's that makes the meter at 3/4 scale equal -20 at 1.23 volts. Just like the old VU. This way, novices will quit corn-holeing their levels.
Something to think about. The noise floor of an analog desk is about -75 DB from our +4 reference. Our equivalent "problem level" below our -20 reference in digital is well over 100 DB. So please don't let people tell you analog has more "headroom" than digital. This is simply not true. Headroom is only relative to your noise floor below your reference. Remember if the volume is to low, turn up the darn speaker volume.
Running a Digital mix right to the top of the scale is like running your SSL mix buss where the VU meters are slammed all the way to the right and you are constantly hitting it at +25. No one will get a good sounding running the desk like that. You won’t get a good sounding mix in digital either.
So what does all this mean? Put simply, proper gain staging is essential to both analog and digital mixing. You just need to correlate the references between the two. Once you figure this out, I'll Guarantee your mixes will start to sound open and wide, just like the good old analog days."


N1 Andy, I always push my
N1 Andy, I always push my tracks way down, this is right, the digital meters suck and it's so easy to end up squashing everything down.
I so much prefer my music natural how I made it before mastering it, the dynamics are much better but in today's competitive volume war a low mix will sound lack lust and too quiet.
But having said this there is a lot of talk around that eventually digital maximisation will be built into listening devices. This could be a challenge in the future as anything premixed with a lot of that stuff could sound awful. I like the idea of this as maybe then stuff can be mixed to how it should sound instead of bled to death.
With NINJAM except drums I try get people around -10db, unless they multichannel then about -6 or less.
And with Guitars they sit better around -12db then pulled up slightly via EQ by maybe 3 or 4 db in places.
This way the right tone is the right level and not all the mud and unneeded sounds, a bit like how that video shows.
What the article's saying is
What the article's saying is good stuff: when mixing signals, you need to make sure you're not summing them to exceed 0dBFS anywhere in the signal path; in the digital domain, you've a lot of space if you set all your (recorded/input) track levels down to -20dBFS to start with.
However, even starting with the mixer track level set to -20dBFS cannot rescue an already badly clipped recording/input from sounding dreadful! So it relies on the input having been created with due care. That doesn't necessarily mean the input should be a further -6, -12 or -20dB below 0dBFS, just that it's not damaged at birth..!
NINJAM does complicate matters. The user has their input level outside the NINJAM client. The NINJAM client then has its own mixer. Then there's the mixer in Reaper for ReaNINJAM users. Then, perhaps, a hardware mixer and amp before the user hears the signal. And further on, the 'bots do their own mixing, too.
The ReaNINJAM client starts off with its (remote) mixer levels set to -12dBFS, which is a good way down toward the -20dBFS the article mentions already. However, the local monitor mix level is set to 0dBFS, confusingly. Fortunately, the ReaNINJAM client remembers if you set this down to -12dBFS to match the remote levels, which I find a good compromise.
I'm not entirely convinced the extra headroom is needed, either - a mixing desk with many tracks might well benefit but most jams only have a few participants. I'm far more of the opinion that it's usually the source material that's damaged when something sounds bad in the mix.
Of course, if the 'bots were really dumb at mixing tracks, they'd set all of them to 0dB and make a complete mess of it. This tends not to happen, either.
What's more of a problem for the 'bots is people with comparatively low levels: the 'bots don't like adjusting the relative levels, it seems - if you "choose" to play quietly, that's how you'll sound in the mix that gets archived. That's another reason I'm wary of recommending "more headroom!" to everyone. A good signal to noise ratio is equally important and if you're too quiet it can often mean there's as much hum and hiss as playing coming through.
So, AndyMc, I'm with you but not as strongly. The loudest possible sound you can make should be a good bit below 0dBFS; playing normally should be noticeably quieter; and you should be able to play quietly well below that when needed. I guess my numbers would be similar if I was pushed... Maybe that works out at -6 to -3dBFS tops, -15 to -9dBFS for "normal" and well down below that for quiet?
What I definitely strongly agree on is that certain instruments need special handling: not so much for loudness in a particular frequency but domination across the spectrum. Distortion on guitars and expansive pads can both fall into this.